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Thetageist

252 Game Reviews

81 w/ Responses

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The game became unplayable for me at Level 15 - I would get (what I think were) lag spikes after respawning that made it impossible to time the jump correctly. I recognize that this is from 2017, but if you were ever to consider going back and updating this, I'd recommend you make an option to turn off the particle effects and other graphics stuff, in case people are experiencing lag.

Otherwise, fun game - I've played a good few obstacle jumpers, but this one had mechanics that distinguished it pretty well from the others I've seen.

Love the creative concept! Why not add an overall score system and a high score board for NG?

I'd also appreciate it if I could play on my phone, similar to what someone else said here. Maybe the controls could be based on tapping to the left or right to flap in a direction?

Pretty good so far! I think I played it wrong, though. I sold my sword and may have challenged the final boss too early, because now I'm stuck in an endless loop through its lair.

Oooo, I didn’t know this was on NG! I’ve already enjoyed it quite a bit over on Coolmath! Can’t wait to try again on here to get those medals!

Promising start, but I’m not sure how grabbing works. I’ve tried a few different ways, and can’t get the hand to interact with the ledge in any way. (I’m on mobile.) Is this intended to be similar to Getting Over It?

Controls weren’t clear initially. Also noticed that the game over animation happens really slowly and doesn’t give a clear indication that the player can’t fix their mistake before the game over screen appears.

Flashing images warning, obviously.

Confused as to how to destroy the arrows. Interesting concept, though, makes for a good gameplay loop.

I like the idea behind the gameplay, but I feel like the game moves kind of slow - the cannon is slow to start moving, and the targets have a lot of health. It would also feel more alive to me if there were sound effects and some kind of simple music in the background. Otherwise, fun!

I like the idea behind the gameplay! I wish the randomness of the buttons was more controlled, however. Maybe instead of having to wait to switch control between the character and the level, the player could do it themselves, thus adding a bit more strategy to it? The rest of it is pretty solid, though!

I feel like the game would be a lot more achievable if there was a way to jump over gaps. Otherwise, there are spots in both maps that are really easy to get stuck in. New graphics with a consistent art style would also be an improvement. I do like the idea behind it, though, and I’d enjoy seeing where this goes from here!

Magso responds:

Thanks for the tips to make the game controls slightly less annoying, jumping and more attention to level design are good points. As for the art, as an art muggle I've no idea what to do with it other than go for that future neon look. Thanks for playing though!

Pronounced Theta-geist.
I’m the ghost with the posts! I dabble in everything and give detailed reviews. ¡Hablo español también!
I sometimes make NSFW. Don't lie about your age!
@Creeperforce24 made me this banner :D

Cass (or Theta) @Thetageist

Legal adult, Female

Bio-Exorcist

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Joined on 8/11/18

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