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Thetageist

254 Game Reviews

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Bug report: The "Wealth" achievement doesn't unlock its corresponding medal. I think this is because in the medal, the name and description are swapped. The Generous achievement also doesn't unlock its medal, though I'm not sure why.

Full review will come when I can peel myself away from this game (and trying to slap Telex to death.)

Edit 2: I think because my browser clears its cache when I close it, the cache cleared before I could get the medal, but I achieved 3Easy5Me.

Prox276 responds:

Happy to hear that you're enjoying it!! <3
I've unlocked those achievments manually for you, Imma be looking into it asap! :D

EDIT: From what I can tell it should be working but the API can take a while to actually unlock the medal for you. Please tell me if they don't even after 10-20 minutes. ;)

This game has a lot of heart! Shame this is a side of Scratch I never got to experience. It's a little bit hard to pick up new spells, though that might be because I'm using a trackpad and have lower control over where my pointer goes. I'm really impressed by the coding and system of spells overall, though! And it's got your own personal touch of silliness as usual!

Bug report: I can't advance through Spotify's dialogue. Help?

Current save code:
011jexjzzzzzzzzzzzzzzzzzzzzzz12

This is so frickin' silly and I love it! Really can't say anything gameplay wise, since I'm not good at this genre at all (maybe the graphics of the snowy ground could be reworked so it's less disorienting?), but it definitely makes me want to come back and get better at it!

I think the physics of the sticky snowballs are a little bit janky, they jump around when pushed and it's a bit hard to know for sure when something's going to stick. (I say this having tried to brute force my way back around the ceiling with 5 snowballs on level 8.) But I love the atmosphere of this game, it's really peaceful!

(I also just stuck to the tooltip on level 8 for some reason.)

The one thing that I think messes me up a lot in this game is the confusing layout of the queue for the next bubbles. Maybe it’d be good to have it look more linear. Otherwise, this is a really endearing game with a lot of personality in that little mascot, and the brick breaker gameplay with Pengu as a ball is a great twist!

There may be some issues with small details, but the basic foundation of the gameplay is amazingly fun! It’s just too much fun to have an ever-increasing horde to blindly obliterate things with.

Small issues:
- I noticed that in the gacha mechanic, the counter of figures you have counts up even if you got a duplicate of Basic, meaning you can have more than 61 and still not have collected them all. Once all available figures have been collected, you can also still spend your money and it’ll give you nothing. Title screen will only trigger when you’ve run out of money, I think?
- Sometimes the Ungrounded page will reload out of nowhere for me. I don’t know if it’s the game’s fault or my browser/phone not being able to handle it, but it at least kept my progress.
- The game stopped registering input from my fingers at one point, I’m not sure what happened. I couldn’t move my figures or even hit quit.

Bigger Thoughts/Suggestions:
- I’d love the feature of being able to see all the figures you do and don’t have. It’d build up some hype for the gacha mechanic!
- If you keep working on this, I’d love to see more levels! The experience would’ve felt short if not for replaying in order to get more coins!

Overall, this was a great way to use some time and drain some phone battery, and I had a ton of fun!

Update 8/21: The newly implemented Endless mode is way too much fun! I love it! A great way to extend gameplay!

Removed suggestions that have been addressed/replied to.

Jack responds:

thanks for letting me know about the bug with endless mode levels playing out the same as normal levels! i just fixed it and the oversight with the worms being able to spawn/get knocked outside of the playable area

originally the plan was that enemies would be able to kill your little toy dudes, but we decided not to go with that because you have so many toys on the screen at once and they can get scattered easily. enemy placements are also pretty sporadic so that just made it harder to keep track of which guys are in danger. then we decided that instead of killing your little toys, the punishment for getting hit by enemies would be taking time off the timer. this also didn't really feel right because in some of the later waves you're pretty much constantly in contact with enemies. we ended up just doing away with a damage mechanic entirely because the game felt fun enough without it, but I re-implemented it for the boss just to spice things up a little bit

Really good for a game jam entry! I love the art and music, as well as the premise. Gameplay felt a little hard to intuit sometimes (especially the blackjack minigame), and I wish the world exploration parts were more fleshed out (that'd be fun for an update), but otherwise, it makes perfect sense for it to be luck-based, it's forgiving enough to accommodate for that, and it's a fun time!

I also kinda wish that the counter for repair parts updated as you beat enemies, even if it still had to restart when you went down to 0 HP.

HelperWesley responds:

I'm glad you enjoyed it!

And yeah, the card games in general were a little bit on the weak side. 😅

That really should be a thing, getting your part each time you beat an enemy, instead of collecting 3 at the end of a run. Doing it the way it is now was just a rushed decision for the jam, but maybe if we go back and update the game I'll change that. 👍

Really solid game! The gameplay hits the sweet spot for challenge and achievability for me.

I love the aesthetics of all your games, but especially this one with its dark, spooky vibe and the otherworldly fantasy premise behind it. Really brings me into the world.

Agree with @FuturecopLGF - this game is very RNG-centric. Maybe it'd be more fun to have all levels consist of a wall like the first one, and you'd get the ability to reroll maybe 5 dice to try to fix any disconnects before blowing it up? Otherwise, I love the concept and it's an adorable game!

Awesome concept and I love the gameplay so far! I'd love alternate controls, though, or a way to change the controls - my mouse is dead and I'm on an Apple trackpad that requires two fingers to right-click, which is really awkward and even results in catching dice when I meant to reroll. (Ctrl-click doesn't work as right click for the game.)

Pronounced Theta-geist.
I’m the ghost with the posts! I dabble in everything and give detailed reviews. ¡Hablo español también!
I sometimes make NSFW. Don't lie about your age!
@Creeperforce24 made me this banner :D

Cass (or Theta) @Thetageist

Legal adult, Female

Bio-Exorcist

Not your business friendo

Joined on 8/11/18

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