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Thetageist

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Gameplay wise, this is really solid! I don't have enough knowledge to comment on the auto-attack, but everything works together pretty well I think. Dodge is really useful, especially with the big dude from the gravestone that I kept triggering by accident.

I like the art style and general theme, but I think that your GUI is at times a bit too minimalist - I'd appreciate landmarks being marked on the minimap once I've seen them before, as well as more introduction to what some of these things mean. I also don't know what the heck the shopkeeper does, since I don't think I actually received the item I bought?

Also unsure whether looping back to the beginning and continuing the exact same order makes sense narratively. I'll think about it. Bosses aren't scaling very well to higher difficulties, as most of their difficulty lies in their attack patterns and how easy/hard those are to avoid.

I'll be sure to update my review as I discover more stuff!

ErikSwahn responds:

Thank you! A great idea indeed about the landmarks on the map. The merchant spawns a bag on the ground when you buy an item, so just pick it up. I agree it is a bit odd to repeat the same loop in a narrative perspective but the original idea was to make it endless.

The one thing I wish would be tweaked is how big the player is in comparison to the little corridors it has to get through. It's really easy to bump my head and fall into the spike I was trying to get over. I enjoyed the rest of it, though - even for something made in one day, the level design and graphics were pretty solid! Hope you had fun with this!

STATICOdev responds:

I did have fun with this, and im glad you enjoyed it too!

Good God, your games are brutal. I love them, though! (Also hey I know that second composer! :D)

This one in particular might not be my favorite, but it's easy to understand and difficult to master - a good recipe for replay value! Looking forward to playing through more of these and possibly beating Pixel Mania for real!

blit-blat responds:

Haha, yeah on reflection this game does need a bit more polish (like being able to jump as others have suggested). And yeah, I love the sound track for this one - NG has so many great composers!

Oh shit, I clicked the link in your news post and realized that I was playing this exact game on Coolmath two minutes ago. So I guess I've got a headstart on beating these levels! Haha!

My only complaint so far has been that the pickup and drop sounds are a bit loud and grating compared to the rest. Definitely going to try and beat this whole thing, though!

Steinberg responds:

Oh cool, guess coolmathgames is still really popular!

I was surprised when they contacted me to license my game for their website cause i didnt knew they were still around.

And you playing it there and then commenting here was a huge coincidence so it means they have a big playerbase still. Glad its reaching more people.

Thank you very much for playing and thanks for the feedback! Will definetly tweak the sounds a bit if i ever release a new version or update.

Holy shit, I finally beat this.

Definitely a fun game, it's one of a few titles I know where the name of the game is strategizing and memorizing exactly where you're going to make any progress before time runs out. Every power-up leads into each other very well.

bluswimmer responds:

Thank you!

Enjoying the dress-up! It's simple but well-implemented all around, and has a lot of options. Good art quality, you nailed the art style.

n4lgames responds:

Thanks!

So far I've been having a great time and enjoying the leveling up process. I'm just not sure how to use the sparkles on the paths! Are they supposed to lead somewhere? Or are there different sparkles I need to find?

Edit: Whoops. Different sparkles. Having trouble finding all of them, though, and my luck with the RNG is horrible.

AlbeGian responds:

Try interacting with the sparkles!

Hey! I love this game so far, its visual style and gameplay are really interesting!

One tiny suggestion about the game so far is that I'd appreciate a visual indicator that a nap is needed, because otherwise it just looks like the game isn't responding to my keyboard input.

Also, how do I resolve the red question marks using the torch? I'm dragging the torch onto the question mark and it isn't working. (Edit: Must be a specific torch, it looks like.)

nimlos responds:

hey hey! thanks for feedback, maybe i should make message at the end of "day" permanent... never thought it could look like game just stuck.

and yeah, some red question marks could be near 2 torches but you need to find specific one >_<

I love the story and character of this game, as well as the creative and spooky enemy types! Very well executed overall!

Bug report because I forgot to mention: Sometimes the medals/high scores desync with the API and I have to reload the page before they'll sync up again.

Edit: May be just me switching tabs too much lol

FodderLabs responds:

Thanks for playing!

And we love the characters in this game as well. And I would love to expand on both the story and the characters as well! :D (More content to come soon! :P)

Oh strange, let me take a look at the code and see what is up! Thanks for bringing this to my attention! :)

Much more interactive showcase this time around! Only question: I don't know how to scroll through longer descriptions.

Edit: Didn't know you could actually scroll through it the normal way. Okay.

Nebulate responds:

Just use the scrollweel on a mouse. If its on mobile. idk

Pronounced Theta-geist.
I’m the ghost with the posts! I dabble in everything and give detailed reviews. ¡Hablo español también!
I sometimes make NSFW. Don't lie about your age!
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