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Thetageist

254 Game Reviews

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Very inventive game as usual, challenging but so worth it, just what my favorite color deserves.

This game is best played if you pull up "Living in the Sunlight, Loving in the Moonlight" on YouTube and then let Autoplay take over for a few rounds while you play the game. :P

On a serious note, I've really seen nothing like this. Contrary to Food123's review, I notice that the arrows being all the same color is intentional, as it forces me to use the bomb power up. It feels how a game is supposed to feel - like every time I lose, it's because I was doing good but made one stupid move, rather than it being the fault of the game design. It lets me hone my skill by playing it more, but it's hard enough that it's worth it to finally get that 50 moves medal. The graphics could be updated in a remake of this (the glowing/blurry thing is a little dated), but otherwise, it really has nothing I want to be fixed. Great work!

All I can say is man, you've improved a lot over time!

This game made me think about stats like this and strategize seriously for the first time in quite a while. What a beautiful way to get me thinking logically again! (Ironically enough, I started thinking about stats in this game at level 11 by doing the exact thing that that third update was made for. Hah!) While I'll have to take a break now as I've hit a wall in level 12, I'll definitely come back and give this a try again. I love the designs and music, too - kinda makes me nostalgic for some of the older stuff Coolmath Games.

Edit: Could you potentially implement some kind of saving system that stays upon returning to the page? I completely forgot how I managed to get past level 10 and it annoys me to have to get through it again.

It... works, I guess? I don't have a middle mouse button, so I can't change the color. I don't know what else to say because this is obviously a s**tpost, but hey, because it makes no sound, it's a thousand times better than the water-pouring game of yours.

This whole thing just makes me grin, from the art style and the music to the designs and the boss. I hope Luke absolutely loved it!

This game seems a lot better in terms of puzzle comprehensibility. (Either that, or I'm getting better at puzzle games.) I'd complain about Levels 15 and 24, but really you can ignore my comments about "intuitive" level design because it's really just me being way too used to getting everything right the first time with little to no effort. Job well done! You're making me recognize my own character flaws! Bet you didn't know your games were that deep.

Okay, the first thing I noticed was the slightly weirder yet cooler music. Use of RNG for square selection in level 18 was... tolerable. I enjoyed a lot of these, however, since they were pretty well thought out. A couple of them probably would've been easily beaten without hints had I only thought a bit harder about it. I love the last level with the RGB sliders, that was a great one! Also, nice sneaky cameo of the Belgian flag in the ending of the game.

The levels started off being very intuitive, but then eventually got less so, to the point where the last level basically requires you to use the hints in order to make it work. I feel that that just isn't good design - it should be intuitive like (almost) all the other puzzles. You can make it harder by making it take longer to figure out, but it shouldn't be mandatory to click on the hints. Otherwise a great game. Level 16 is a bit spooky, haha.

This is adorable! I love how it keeps to the theme with the mask, eye patches, and hat, that was a nice touch.

Pronounced Theta-geist.
I’m the ghost with the posts! I dabble in everything and give detailed reviews. ¡Hablo español también!
I sometimes make NSFW. Don't lie about your age!
@Creeperforce24 made me this banner :D

Cass (or Theta) @Thetageist

Legal adult, Female

Bio-Exorcist

Not your business friendo

Joined on 8/11/18

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