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Thetageist

254 Game Reviews

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This game has a good amount of potential. It has really cool graphics, voice acting, music, et cetera, and I love how the designs of the four narrators reflect four different parts of making a game (code, art, ideas, and music). However, it seems like after a little while, the joke of "this isn't actually fully customizeable" wears thin. It also doesn't seem to be delivered in much of a fun way - one example of an alternative would be to do something like the "exotic butters" thing from FN@F Sister Location. Furthermore, the "1000 fish" thing absolutely emotionally drained me the second I saw it. I'm not a let's-player who has a future audience to virtually talk to, so I really can't create my own humor in long sequences like this, and I lost my interest quickly. Perhaps a few easter eggs could be added earlier on to lead me forward? Either way, good luck with future developments.

This is a very addictive game. I've played this for a while and I really don't think there are any flaws to point out. I used to be annoyed that the ducks were slow but I don't mind it now, that's all that I can say. I love how calm this game is, and the 3d graphics and models are very well-made, as is the way the sound works. Overall I love the experience of this game.

I really like this game. It's a very good idea that I really haven't seen before, and I love the system of upgrades. The interface looks really clean and polished. Very good use of "Sincerely" by Kevin Macleod, it really calms the game down. (I'm a royalty-free music nut.) Only thing I'd like is a pause button that lets you go to a screen that is neither the game nor the upgrades screen, and reloading would take you to the same screen so it would remember the last upgrade you already made. Overall very good and I'd definitely recommend this!

This is a very cool puzzle game and I love it! Currently stuck, but I think that if I tried, I could make it through the level I'm on. The aesthetic of the game is really cool, with the colored twinkling stars in the background and the cool music. Very simple and intuitive interface. It took a little bit to understand the nuances of the game, such as being able to pass through a point to get to the one beyond it and what the red quarter circle means, but once I figured it out, it was pretty intuitive. Overall a lovely, soothing brain exercise.

This game is really endearing. I really love the ideas behind this game. I also love the funny dialogue and anime faces, those are priceless. It took a bit to understand the strategy behind the game with gaining control over the ball and whatnot, but once I got a hang of that, the difficulty was acceptable up until the boss round. Which had me cussing all the way through. But I got through it. The ending was really funny. I love it!

CubeBleu responds:

Thank you for the feedback, we uploaded a new version that should fix the problem!

This game has a lot of potential and could be made perfect quite easily. It's kinda hard, but it's fun hard. Once you figure out how everything works (maybe implement a tutorial in-game instead of just in the description?), it doesn't feel like any of the levels are being unfair. At least, that's the impression I have from the amount of time I've spent playing the game. The art, music, etc. are really great and add a bit of retro, Halloween-y charm to the game. Overall I quite love this game.

This game is really interesting! I like the concept, the combination of card games and clicker games isn't like anything I've seen before. Although it does vaguely remind me of these fantasy card-based games I've seen on the App Store. One of them is called Card Thief, maybe you should check them out for further inspiration. I like how the premise makes a good deal of sense. Only a few criticisms. I'm not sure most people would be too keen/able to cope with the concept of restarting the game plus those bonuses and going all the way back to where they were before. Second, sometimes after you find an amulet in a chest, the amulet gets stuck on the screen until you bring up the attack interface. I would also appreciate it if the attack interface had a map function so you could see where you'd been and how far you are along now. That would make it much easier to appreciate progress made in this game. Overall, a lot of potential and hopefully you can make an iOS port as well for me to play when I'm not on the computer.

This could be a fun time-waster game, if the creators would only fix a couple boob-sized deal-breakers. I don't mind the tropey storyline, as it seems to be intentional, nor do I mind the sexualized character design. The life currency thing is actually pretty interesting, although I do notice that it was for a Ludum Dare and therefore it wasn't your idea. However, first off, it bothers me that I have no clue what these things in the sky are supposed to be, that there was no tutorial for how to play, what the enemies look like, what that book in the corner does, etc. And not just the one in the author comments - I feel like this game needs a full-on intro cutscene and tutorial, either before the waves start or in the form of a "How To" button. Do the green guys take one or two hits to kill? I can't tell! That's what a tutorial would be for! Second, I also wish that opening the book would pause the waves. Players will want time to examine their options. Most importantly, the game has some pretty difficult controls/physics. It's hard to control the witch, making death pretty easy to encounter. The enemies move faster than both you and the bullets, which makes killing them a feat of dexterity that it shouldn't have to be. Overall, this experience is cute, but it is nowhere near rewarding enough for me to play again. I hope my review helps... but given that there's that random photo of Hillary Clinton in the beginning of the game, I highly doubt I'll be taken seriously.

ninjamuffin99 responds:

Ay dont worry I genuinely appreciate and consider every review. Despite the dumbass bullshit actually included in the game lmao

Uh... this this is all right. Overall very basic. The premise has been done before, although the exact specifics are new. The controls seem a little slidey. I feel like there's not enough time spent with the "stack on top of each other" mechanic, although that could just be because I gave up when level 6 got frustrating. This does have potential, though. If you were to add some other interesting mechanics, it'd do more to catch my eye.

This is... not made for the computer mouse. Because my pointer is smaller than a finger would be in relation to the screen of a phone, I sometimes miss the inner circles and get counted as wrong, even though I knew the pattern. I could see it as being a pretty awesome game on mobile, though. Also, your "get 2500 points in Arcade" medal is named wrong, you accidentally called it a second "Master of Traditional."

MonoFlauta responds:

It was planned for mobile so I understand what you say. Sadly, if we make the colliders even bigger it will still make a mess because it would happen that you can pick by error one option you didn't want. Anyway, I will try to adjust them a bit bigger so it doesn't feel so bad.
Regarding the medal name, thanks a lot for telling me! It should be fixed as soon as Newgrounds updates it :)

Pronounced Theta-geist.
I’m the ghost with the posts! I dabble in everything and give detailed reviews. ¡Hablo español también!
I sometimes make NSFW. Don't lie about your age!
@Creeperforce24 made me this banner :D

Cass (or Theta) @Thetageist

Legal adult, Female

Bio-Exorcist

Not your business friendo

Joined on 8/11/18

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