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Thetageist

252 Game Reviews

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I love the atmosphere a lot, especially in the second battle! Feels rather like Inscryption, and I love that.

I wish there was more stuff in this demo, though. Maybe allow the player to beat the tutorial boss, and add ending cutscenes at the point where you beat both bosses? More importantly, perhaps the game can be balanced, and rely less on random chance, by giving the player an option to affect the dice rolls somehow? Maybe even give them an equivalent to the evil dice face (or whatever it is) so that they don't start off at a disadvantage? Either way, I can see the vision you had with this game and I'd love to see it grow!

I really love how this is so far! It's got a lot of stuff that could make it popular once it's finished! I just think this demo needs a little bit more content. Maybe work on a couple more levels and then post it again?

RaidenKramata responds:

i do plan on making 30 levels for a full demo and a interesting story for more content, i also do plan to add alot of secrets so it'll be more fun to play the game

I like where this is going, but I think the pixels should be bigger, or the cursor smaller, to make aiming easier. The controls also move the player too fast, so it's hard to aim for those 1-bock openings you create.

Mining speed, range, levels of durability should be made more apparent to the player at the beginning as well, via a cooldown bar for mining, a visual indicator of range (like a lit up area of pixels around the player), and some kind of message if the player can't mine something.

Overall, this could be really interesting, and your gifs definitely show some cool stuff happening, but there's just a few barriers for new players at this point.

Bug report: Pyrite's X button doesn't work.

I had a lot of fun doing this collab, and it's great to see everyone's creations together! Great job everyone!

MSGhero responds:

It's the same X button for everyone, and it worked for me just now. If you have more details, you can send them to me, especially if you can reproduce it each time

Hey, you're the person who made Le Chat Foncé? These games are so charming, and I love them!

Movement and navigation can be a bit of a challenge, and I personally think the sound design is a bit too loud/grating at times, but otherwise, I love the extra additions to the same exploratory plaformer gameplay!

xinelu responds:

Yeah that's me :) thank you for the feedback and I'm glad you like it!

This is insane in more ways than one! Difficulty ramps up pretty quick, but it's forgiving in that you restart from the same level. I love the graphics so much, it's got so much charm in it!

Tiny critiques:
- I wish the level start sound was shorter, it's a bit long to wait for it.
- I think there should be a "back to menu" button if you die - I want to see if I can beat the boss with the faster ship even if I can't with the Enterprise.

picochaz responds:

Since it is partially a game jam game I wanted it to be easy to see all the content but beating it in one life with the Enterprise should be a challenge!

You're right about the menu option. I'm working with limitations in the Pico 8 so the best way there is just to reset the system like you would an NES.

Bug report: After a certain number of rounds, the money could not be clicked and dragged past a certain point, and I couldn't add it to medicine, thus dooming my playthrough early.

Touching little experience, and the message really hits home. Sometimes I feel like I only exist to help others and they rely on me for it, but it's all just a lot of guesswork and it stresses me out sometimes.

Dungeonation responds:

Thank you for the kind words and the bug report!
When you say "certain amount", do you mean score, amount of stuff in the bottle, after enough bunnies processed? It might be an issue with the dragging code

I love the concept a lot! However, after 5 pieces I couldn't seem to find a way to keep the enemy from pathfinding to me and taking me out as soon as I turned the corner. I'm unsure how to combat it. Sound design and graphics are really cool too!

Bug report: The "Wealth" achievement doesn't unlock its corresponding medal. I think this is because in the medal, the name and description are swapped. The Generous achievement also doesn't unlock its medal, though I'm not sure why.

Full review will come when I can peel myself away from this game (and trying to slap Telex to death.)

Edit 2: I think because my browser clears its cache when I close it, the cache cleared before I could get the medal, but I achieved 3Easy5Me.

Prox276 responds:

Happy to hear that you're enjoying it!! <3
I've unlocked those achievments manually for you, Imma be looking into it asap! :D

EDIT: From what I can tell it should be working but the API can take a while to actually unlock the medal for you. Please tell me if they don't even after 10-20 minutes. ;)

This game has a lot of heart! Shame this is a side of Scratch I never got to experience. It's a little bit hard to pick up new spells, though that might be because I'm using a trackpad and have lower control over where my pointer goes. I'm really impressed by the coding and system of spells overall, though! And it's got your own personal touch of silliness as usual!

Bug report: I can't advance through Spotify's dialogue. Help?

Current save code:
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Pronounced Theta-geist.
I’m the ghost with the posts! I dabble in everything and give detailed reviews. ¡Hablo español también!
I sometimes make NSFW. Don't lie about your age!
@Creeperforce24 made me this banner :D

Cass (or Theta) @Thetageist

Legal adult, Female

Bio-Exorcist

Not your business friendo

Joined on 8/11/18

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