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Thetageist

252 Game Reviews

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More complex mechanics would be interesting, as well as either a time limit or a reason for the player to take their time (like finding the happy face in a big picture, etc). I like the general chipperness of the whole game.

RealJop responds:

Thank you! I am planning on adding a timed mode and a hard mode.

I was thinking maybe when you take more time the sad face will get bigger, and when you press the happy face they go back to normal. If you take too long something will happen (explosion?) and you lose. But maybe that's its own mode.

Seems pretty good so far. Just freezes up really badly when I die - I’m on an iPhone with a Chrome-based browser running.

Question: Is the timer supposed to restart at random times before it hits zero, or is the game freezing up?

Otherwise, it’s been fun so far! Makes my phone heat up a lot, though.

pictocat responds:

If you tap with 3 fingers it will reset. Thanks!

I like it so far! Definitely want to keep coming back!

By the way, aren’t you the same person who made Magic Toenail? Surprised I didn’t find it on here, it’s a pretty fun game too.

Edit: I just beat it. That was fun! I do agree that it depends a lot on luck, but that’s kinda what roguelikes are about - recognizing the randomness and trying again if you get a bad generation.

Not bad! Currently there is no lose condition (the ship can't die even at 0 health), no punishment for letting enemies slip away, and basically no indicator of progress throughout the game, so I'd recommend you add those in before making a full release. Otherwise, pretty decent for Scratch!

Another tip: I'd recommend you use TurboWarp to make the window bigger than the Scratch default. That way, you can see more in the game screen.

Sound on may be recommended, but I recommend that the game not be painful to play with sound on.

Edit: No problem at all! Take as much time as you need to fix it :)

222crafter responds:

I will make sure to add volume settings and also tone down the volume just a bit. I also want to let you know that I am thirteen years old, so I can't really work on this 24/7, but feedback helps a lot!

Hi! I like the concept of the game, and I think that with a bit more polish, it could be pretty fun!

My main concern is that the player character is a bit too big in comparison to the level, and can get stuck easily on the walls. I think that, as well as resizing the player to be smaller, a touching sprite block instead of a touching color block would make it easier to keep from being stuck inside the walls. I'm also not sure what the variables in the top left is about, and one of them is completely hidden under the other, so if you renamed "my variable" to whatever it corresponds to, and moved the other one out from under it, it'd be more clear what they're supposed to be.

Not bad overall!

marksworld1 responds:

Thank you for your review!

Not too bad! I think the concept is quite unique and the simple look of the in-game sprites works well with a simple arcade game like this. I think the shop menu would do better with a clearer indicator of how many coins you have (maybe accompany the number in the corner with a dollar symbol or a coin?), some way to tell whether you have enough coins to buy something, and a setting to change the controls for your abilities.

Small graphics critique as well - I'd recommend you redo the text and shop menu, to make it look a bit more polished and coordinated with the rest.

Also, the music seems to be quieter in-game than in the main menu?

After fixing all this, it could definitely become front page material! I'd love to see where this goes from here!

NordicNerd responds:

Thank you for your feedback! Im going to improve the shop.

If the game doesn't play nice with the Newgrounds game viewer, best not to upload it to the Games Portal. Why not link to it in a user blog instead?

ItzJakey responds:

Great idea! Thank you!

This concept's fun, but having slippery controls, a ton of obstacles, and a specific order you have to scratch things in make it pretty difficult to beat even the first level. I'd probably like it better if all the objects were open to scratch, so that it'd be more about trying to get all of them as efficiently as possible, rather than running to the opposite end of the level every time you need to get a new one. Though I do appreciate the sentiment, that's a very cat thing to do. It just makes the game hard to pick up.

Riazey responds:

Thanks for playing! Unfortunately we only had the 10 days to work on it so we couldn't impliment more than we did, the game also needed to last a specific amount of time and scratching everything in one go was much much too easy aaa- but we had the same thoughts as you originally!

Pronounced Theta-geist.
I’m the ghost with the posts! I dabble in everything and give detailed reviews. ¡Hablo español también!
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Cass (or Theta) @Thetageist

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Joined on 8/11/18

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