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Thetageist

252 Game Reviews

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Hey! I love this game so far, its visual style and gameplay are really interesting!

One tiny suggestion about the game so far is that I'd appreciate a visual indicator that a nap is needed, because otherwise it just looks like the game isn't responding to my keyboard input.

Also, how do I resolve the red question marks using the torch? I'm dragging the torch onto the question mark and it isn't working. (Edit: Must be a specific torch, it looks like.)

nimlos responds:

hey hey! thanks for feedback, maybe i should make message at the end of "day" permanent... never thought it could look like game just stuck.

and yeah, some red question marks could be near 2 torches but you need to find specific one >_<

I love the story and character of this game, as well as the creative and spooky enemy types! Very well executed overall!

Bug report because I forgot to mention: Sometimes the medals/high scores desync with the API and I have to reload the page before they'll sync up again.

Edit: May be just me switching tabs too much lol

FodderLabs responds:

Thanks for playing!

And we love the characters in this game as well. And I would love to expand on both the story and the characters as well! :D (More content to come soon! :P)

Oh strange, let me take a look at the code and see what is up! Thanks for bringing this to my attention! :)

Much more interactive showcase this time around! Only question: I don't know how to scroll through longer descriptions.

Edit: Didn't know you could actually scroll through it the normal way. Okay.

Nebulate responds:

Just use the scrollweel on a mouse. If its on mobile. idk

This is a nice demo and runs smoothly! However, per the NG game guidelines, you should work on making this into a finished game with set goals and obstacles (cost of towers, etc) before you post it to the Game Portal. Interested to see where this goes!

raitismilk responds:

thisthing goingto be like pvz it going to be big and more towers incuding cost

Either I'm missing something that'd allow me to circumvent traps that are too fast for me, or I the player is too slow. Everything is very fleshed out, though!

Edit: There’s a run button… I’m an idiot. Thank you, I’ll have another try now!

KageKMB responds:

Some of the later levels require you to hold the run button to avoid hazards.

Instant favorite! It's so cozy and adorable! I like that the expansive levels are balanced out with the ability to go back and find the friends you missed without having to redo the entire level.

One tiny critique: The mushrooms seemed useless for a while until I found out I could jump higher on them using the jump key. I wonder if there'd be a way to teach the player that without trial and error?

jakemacher responds:

Thank you for the great feedback.
That's a great suggestion for the mushrooms. You get so use to your own stuff that you forget others don't know all the game mechanics.

Not bad for a reaction time based game! I can tell you put a lot of effort into the art!

Maybe for a next update to it, you could do what's called telegraphing, by showing a brief animation before the vampire attacks to warn the player that she's coming. Then after that, you could possibly add more game mechanics for the player to have to balance in order to survive. I think the game "Murder" would be a great inspiration for this, as it's also based around an (almost) endless hallway and having good reaction time.

DirtGoblin responds:

Thanks -- -for my first attempt at coding, I am happy with this. I definitely come from a more art mindset. I will check out the game you mentioned.

I can tell you put a lot of effort into this game with all the art assets, but at this point I think it still needs a bit of work. The movement is incredibly slow even for the character who's supposed to have "average stats", making the platformer play sluggishly. The sound effects are also overly loud and high pitched, and there's no background music to make the game feel complete.

No need to rush with this, though, it's fine if you need to take a breather from development. Looking forward to seeing where this goes!

TheEric132 responds:

As for the slowness, have you played "Eric & Yannik"? "Eric & Yannik" played slower than Eric & Yannik X".
As for the overly loud and high pitched sound effects, I will add an option to lower the pitch of the sound effects. You can use the volume slider of your system to lower the volume of the sound effects.

I feel like the RNG could be a bit touched up, considering I often end up severely lacking in one aspect of my gameplay. But that may just be me not picking a certain card, recognizing I need it, and not getting it a lot afterwards.

Otherwise, this is really frickin' fun, very creative idea, and I keep coming back to try and beat it again, just to see how things turn out with new attempts!

Pretty good so far! I was initially surprised at how forgiving the respawn system was, but then I got into the later levels and realized I needed that bit of progress between deaths.

I found a way to cheese the second boss, though. Because it doesn't return to its original position when I die, I was able to lure it over to just below the left ledge of the map and drop potions on it until it died.

Wish I could keep my progress, I accidentally closed my tab ;_;

ErikSwahn responds:

Ah I remember cheesing the boss myself when playtesting but forgot about it! The game is not supposed to be super long so a save was never added. Many thanks for playing though!

Pronounced Theta-geist.
I’m the ghost with the posts! I dabble in everything and give detailed reviews. ¡Hablo español también!
I sometimes make NSFW. Don't lie about your age!
Stole @whimsical-wife's banner as an in-joke. I need to make a new one.

Cass (or Theta) @Thetageist

Legal adult, Female

Bio-Exorcist

Not your business friendo

Joined on 8/11/18

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